3

So the fog distance in Minecraft 1.8 seems to be significantly closer than previous versions. I have the view distance set to maximum. Is there any way to extend the fog distance back to the old values?

5
  • You can try F3+F, which toggles fog distance. I doubt it will work, though, if you're already at maximum. Sep 15, 2011 at 1:36
  • Are you sure the fog setting hasn't simply returned to a lower default draw distance? Sep 15, 2011 at 2:02
  • @raven Render Distance is "Far", a tunnel in one of my bases is all foggy now when this base was never foggy.
    – Resorath
    Sep 15, 2011 at 4:41
  • i wish that theyd make the fog optional for big builders such as myself...
    – user13221
    Oct 16, 2011 at 16:22
  • 1
    Haven't tried this myself, but there's a mod that can be used to remove void fog. This may or may not be helpful.
    – GnomeSlice
    Oct 16, 2011 at 18:04

1 Answer 1

5

As of 1.8, the fog distance dynamically changes based on elevation. When you're deep underground, the fog distance decreases, so even if it's set to "Far", you're still likely to see fog when exploring caves or walking through a long tunnel underground.

3
  • +1 I've noticed that along with the particle effect from the bedrock blocks, the near (and black) fog makes the very lowest layers much creepier now.
    – Kurley
    Sep 15, 2011 at 13:41
  • That answers that, although I really hate that change for my deep ocean base.
    – Resorath
    Sep 16, 2011 at 1:32
  • 3
    As a side note, if you have skylights that reach down to the lower levels, it'll keep the fog away.
    – thedaian
    Sep 16, 2011 at 10:30

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .