I've noticed something weird when modifying my weapons.
If a weapon has equipped, for example, a
+6% damage +6% tear coil and I want to replace it with an identical one, the weapon's stats don't give me the same result.
I'm wondering if weapon modifiers bugged or if coils' percentages aren't exact numbers, but approximated values? Because I really don't understand how this actually works.
I'm not the only one how have noticed something weird, there should be some math messed up somewhere.
Here's an example.
The Blast Sling have a
+6% damage +6% handling coil equipped, but if I try to replace it with a theoretically identical
+6% handling +6% damage coil this is the result: