2

I am creating a game with a polar bear that attacks the player no matter what. I do this by having an invisible Zombie riding it:

summon polar_bear ~ ~1 ~ {Passengers:[{id:"zombie",Invulnerable:1b,Silent:1b,ActiveEffects:[{Id:14,Amplifier:0,Duration:20000000,ShowParticles:0b}]}]

When the polar bear is killed by the player, I want the zombie to die too, or else an invisible zombie would be walking around! I have this code:

kill @e[type=zombie,x=-100,y=12,z=-100,dx=200,dy=0,dz=200]

I'm making this in a superflat world and the blocks go up to 11 on the y-axis. This means when the zombie is standing on the ground, it dies. Although, this doesn't work. The game thinks the zombie's y-cor is 12 even when it is riding the polar bear.

How would I fix that?

1

I accually found a solution using the OnGround tag:

Once:

scoreboard objectives add tobekilled dummy

Repeating:

scoreboard players set @e[type=Zombie] tobekilled 1 {OnGround:1b}

kill @e[score_tobekilled_min=1]

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.