Over the different difficulties, that is Normal, Hard, Expert, and Legendary, I am trying to understand how exactly Uprising scales over the 4 difficulties. I've discerned a few things although I am a little lost over other things -- I know that the timers do not change -- hack times and defend times do not change, and neither does the final 5 minute countdown to kill all 4 Orisas.

But what I would like to know is:

  • How does enemy HP scale over the difficulties? It's clear they do much more damage at Legendary but I've never really grasped the scaled, is it 5 - 20 over 4 difficulties?
  • Are wave mechanics affected? This is pure speculation on anecdotal evidence, but I think there seem to be far more splicers on Expert and Legendary as opposed to hard and normal. Does the same hold true for the Eviscerators and the Null Sector default robots?
  • Is the damage we deal to robots affected on Legendary? It really does seem like it takes far more shots to kill enemies, although as stated previously, it could be down to increased enemy HP.

Essentially, I'm looking for an understanding of how difficulty scales across Uprising and what mechanics are changed, if any, from Normal to Legendary.

  • Truly I haven't noticed the bots having more health. The basic null troopers still go down to one headshot and a shotgun hit from Torb, at least in my experience. In terms of wave mechanics, there are certainly no more Bastions or Detonators, but I wouldn't be surprised at more Slicers. Commented Apr 12, 2017 at 20:05
  • It's hard to find information about this online - the one thing I've noticed is that the amount of enemies is dependent on the difficulty. In the final portion of the mission (destroying the OR-14 units in the base), the bastion unit that spawns on the left (after the left turn) does not spawn on normal difficulty. Commented Apr 25, 2017 at 12:17
  • I've found this page with some more anecdotal evidence - if you find this information useful I'm happy to fashion it into an answer, though I'm not sure the specific information that would result in a full, proper answer exists at this time.. us.battle.net/forums/en/overwatch/topic/20754115497?page=1 Commented Jun 6, 2017 at 18:23
  • I can't say for sure, but in Retribution enemies definitely do more damage and additional specials spawn at specific locations. I don't think the enemies have any more health, though. All enemies seem to have much better aim in higher difficulties as well.
    – Powerlord
    Commented Apr 24, 2018 at 21:26

3 Answers 3


How does enemy HP scale over the difficulties?

The Health Points of the enemies is the same, no matter the difficulty.

Are wave mechanics affected?

The higher difficulty, the more enemies there will be. Plus, the AI will be more aware of your movements (for example, if you are covering the left they will come from the right and bastions will heal more frequently).

Is the damage we deal to robots affected on Legendary?

The damage that the players deal to robots is not changed. Instead, the robots make more damage on higher difficulties:

  • Normal: 1.00x
  • Hard: 1.30x - 1.40x
  • Expert: 1.70x - 1.80x
  • Legendary: 2.00x

(Please note that I don't remember the exact values of Hard and Expert, but on legendary they make the double of damage from normal)


The enemies have more health, better accuracy and the "special" enemies spawn more frequently and in random places.


I'm pretty sure that wave mechanics are not affected by difficulty. The HP for enemies is increased, and they do more damage. I'm not sure how the HP scales up throughout the difficulties though. I'm also pretty sure that we do the same amount of damage, otherwise the enemies would have more HP and more damage then we would have a hard time staying alive.

  • 1
    This is more of a guess than a proper answer, nor does it really add any new information.
    – Stevoisiak
    Commented May 31, 2017 at 23:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .