I've been trying to make a command block system for the latest 1.12 snapshot that makes players drop their heads when killed for my survival world, but I can't seem to find a tutorial that works. I've watched 3 different tutorials, and read one on PMC, but no matter what I do, none of them work. So I was wondering if anybody here knew of a system that worked for them in 1.12 snapshots.
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Is there a limited list of player names you need it to work for? Otherwise this isn't possible.– SirBenetApr 21, 2017 at 20:57
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I only need it to work for 2 (possibly 3) seperate players.– John KlubertanzApr 21, 2017 at 20:59
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Do you know the names of these players beforehand (e.g: its you and two friend's accounts?)– SirBenetApr 21, 2017 at 21:01
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yes, it is just me and my 2 friends.– John KlubertanzApr 21, 2017 at 21:02
1 Answer
First, add an objective to track when a player dies:
/scoreboard objectives add Deaths deathCount
Then, on a clock in the following order:
execute @a[score_Deaths_min=1,name=<PLAYER1>] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:skull",Damage:3,Count:1,tag:{SkullOwner:"<PLAYER1>"}}}
execute @a[score_Deaths_min=1,name=<PLAYER2>] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:skull",Damage:3,Count:1,tag:{SkullOwner:"<PLAYER2>"}}}
execute @a[score_Deaths_min=1,name=<PLAYER3>] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:skull",Damage:3,Count:1,tag:{SkullOwner:"<PLAYER3>"}}}
scoreboard players set @a[score_Deaths_min=1] Deaths 0
Replace <PLAYER1>
, <PLAYER2>
, and <PLAYER3>
with the names of the players you want this to work for (you can duplicate that command if you want to add more players).
This will make anyone with a Deaths score of 1 summon their own head, and then it sets their Deaths score back to 0 so they don't repeatedly summon their own head.