In Heroes IV there are two interesting spells. Fortune is of level 2, costs 3 mana, and gives a recipient 100% chance to halve any incoming damage. That's powerful -- essentially a universal Ward spell!

Summon Leprechaun, at the same time, is a 1st-level spell, costing 2 mana. It summons a stack of 0.33*Level*Meditation Leprechauns. They can cast the same Fortune spell at the same turn, and cast it again if you summon more Leprechauns in the stack. After that they may possibly soak a retaliation or two, while your real strikers deal damage. So, that's available for a weaker Druid, costs less mana, and provideds us with a bonus creature stack.

Is there any reason to cast Fortune if Summon Leprechaun spell is also available?

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    As far as I can tell there is no difference, so I guess you should always cast Summon Leprechaun in favor of Fortune. The only thing I learned for sure was that HoMM 4 is terrible compared to either #3 or #5. – Jack B Nimble May 11 '17 at 2:44
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    @JackBNimble 1) Why not share that as an answer? 2) Why terrible? – Baskakov_Dmitriy May 11 '17 at 23:53

According to this wiki Summon Leprechaun should be preferred:

A very useful spell, maximum Luck makes the target creature or hero take 1/3 less damage than they otherwise would. It also cancels the effect of Misfortune. This is a high-priority spell for you melee creatures or heroes in the early game, though casting Summon Leprechaun has essentially the same effect, and you get a bonus creature stack with that spell, so it is a better spell to cast.

However, I can think of these situations:

  1. If you have and can afford casting Mass Fortune spell it should be obvious choice.
  2. If your Leprechauns are crowd controlled (Hypnotize, Berserk, Blind or whatever else) or have already made their turn you should use Fortune instead - Summon spell will simply add creatures to an existing group who won't be able to cast spell this round.

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