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Recently, some items I've found now seem to randomly have special abilities, like +10 strength, or enhanced durability.

When the bonus is a boost to what seems to be the same as the item's core function ("Attack Up" for weapons, "Shield Guard Up" for shields, etc.), can I just add the two numbers together to get the actual damage/protection, or do "attack" and "shield guard" represent something different than the standard number rankings on the items?

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    Regarding your side note: The additional modifiers that are applied to your weapons and shields seem to have something to do with game progress. Asking what specifically causes the modifiers to start appearing would probably make a pretty good separate question. – Malco May 26 '17 at 16:10
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According to posts here, that number is actually included in the weapon's attack stat. A 20 strength weapon with an Attack Up +10 modifier indicates that the weapon has a base attack stat of 10, but was raised to 20 with the modifier.

The total value (white number) includes the bonus you see.

The number includes the added attack. If you have a weapon with 45 attack and "+15 mod", the original weapon value is 30.

Thus, if you're looking at a weapon that has 20 Attack but has an Attack Up +10 modifier, then that weapon really does have just 20 Attack, because its base Attack was actually 10.

If you meant that that weapon normally has 20 Attack, but you're asking about the theoretical situation where it has an Attack Up +10 modifier, then yes, that weapon would be equivalent to a 30 Attack weapon with no damage modifiers.

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    @PatrickTrentin That way you can get all the information you need just by looking at the icon in the quick-change menu. Only the attack up and defense up modifiers have any (visible) variable component, so all the information about a weapon is contained in the set of "Weapon name, attack/defense stat, modifier icon." (Assuming that the player knows that e.g. "thunderblade" is a one-handed sword that makes lightning) – Tin Man May 26 '17 at 23:09
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Yes, you can consider them to be equivalent. In the inventory screen, weapons with Attack Up and shields with Guard Up have higher numbers than other weapons/shields of the same type.

This is especially easy to test with weapons - if it normally takes (as an example) about 5 hits to kill an enemy with weapon X, it might take only 3 or 4 hits with an Attack Up weapon of the same type. (You can also use the hero shirt to verify how much damage you do to enemies.)

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