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I'm currently trying to do "Wandering In The Dark" (NG+) on "Death March!" difficulty. I am up to the part where Keira needs to shut the portals, and I have to face Hounds of The Wild Hunt.

I am struggling to even get past the first portal, and the most hounds I have killed at once is one.

I am currently level 37 and equipped with 4 Enhanced Swallow potions, 3 Full moon, 1 Tawny Owl and only got 3 Viziman Champion for food and drink. I also have a few bombs.

I've tried to stay close to Keira as much as possible and parry incoming attacks and use Igni as crowd control. It goes alright for a bit, but once the hounds get so low they start to regenerate health so I try to be a bit more aggressive and finish them off asap. Then after I get the first one, another one comes and by then I have ran out of all my potions and it just kills me.

Is there something else I should try? Is there a way for me to get out of the quest and go do other quests in the mean time, or should I go back to my original playthrough, level up my character a bit more, get better gear and start NG+ again?

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    What is the actual recommended level for the quest in your playthrough? Have you used all your ability points to build up your character? – greg-449 Jun 6 '17 at 10:04
  • The recommended level is 39 and I have used up all my ability points. – DeputyDylDog Jun 6 '17 at 11:59
  • Perhaps try getting to level 39 then. The bonuses gained from those two levels may very well tip the balance in your favor. – Kaizerwolf Jun 6 '17 at 12:18
  • Probably a good idea, I've only just realised I am able to leave the quest and go do other ones. – DeputyDylDog Jun 6 '17 at 12:22
  • Your equipment and level is really subpar. Why only enhanced swallow? You can easily get all potions to superior on normal and if I recall correctly potions carry over to NG+. Why only lvl 37? Do you play without the expansions? Because you easily reach lvl 45-50 in B&W on normal game. – Dulkan Jun 7 '17 at 6:59
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  1. Don't parry monsters. Dodge. Parry is great for stopping one handed weapons and, with the right skill, incoming arrows and bolts. But with monsters & two handed weapons you just don't want to be where the blow falls.

  2. Given the tight space you've got to work with I make heavy use of Yrden here.

  3. Given that this is NG+, surely you have an Ekimmara Decoction available. This will help keep your health up.

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The recommended level is probably a minimum.

A strong Quen shield helps as does using the Ekhidna decoction which regenerates health whenever you cast a sign.

A fully scaled up Aerondight sword from the Blood and Wine DLC makes things a lot simpler as it is always very strong. Don't forget to use the correct blade oil.

Try and find all the formulae for the Superior potions.

  • I've found Aerondight to be great for non-combat specs. On my last playthrough, I used a combat heavy spec and found that scaling up Aerondight became very difficult. Things just died before I could rack up the 10 charges. – tjd Jun 6 '17 at 14:14
  • One way to scale Aerondight is to find an area with 10+ drowners or nekkers (east of Reardon Manor for example) - even if you one hit kill them the 10th kill will scale. You do need to focus on scaling up the sword for a while. – greg-449 Jun 6 '17 at 14:27
  • True, but meditating long enough, often enough, to repeatedly farm these locations feels a bit exploity. In my 1st playthrough with a mostly Alchemy spec, Aerondight just kept itself maxed without any funny business. – tjd Jun 6 '17 at 14:32

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