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I have been messing around with my ancient Wii and found online that I can create and play custom levels. I have created a level with Reggie! and named it 01-01.arc.

That's great, but how in the world am I supposed to access it on my Wii? I have installed Homebrew and all that and the Riivolution app correctly (I know this because I am able to play Newer Super Mario Bros. Wii) but I have not found anywhere ANYWHERE how to actually play the levels I create. The videos I watch literally skip from saving the level in Reggie! to the gameplay on the Wii. Please help!

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I recommend (especially for Homebrew related things such as ROM hacks) that you do not follow video guides. Homebrew scenes are constantly changing with new methods being created over time and video guides become outdated quickly. Instead, it is recommended to follow written guides as these are often updated more frequently and will immediatley reflect new changes (instead of a video guide, which will require the uploader to add in a new link to the old video).

As taken from smwcentral.net:

In order for Riivolution to know which games you would like to modify, you need to specify Patch Templates. These templates are .xml files that you need to place on your SD card. Obviously, we need to get our hands on one of those patch templates for the game we're about to hack: New Super Mario Bros. Wii. Make a folder called riivolution in your SD card's root folder, and place the .xml file you just downloaded in there. Now make a folder called nsmb in your SD's card root folder. This will be the folder where you store files from the game to temporarily replace them.

If you open up the .xml file, you will notice a bunch of code in there. This code decides the section the hack is in, the name of the hack, whether the hack should be enabled or disabled and where the files are located, which is where Riivolution will take your files from.

<section name='Testing'>

<option name='/NSMB Replacement'>

This code decides the name of your hack. This name will appear on Riivolution when you insert the game disc into your Wii.

<choice name='Enabled'>

This code decides the current state of your hack. If set to Enabled, the files on your SD card will be used instead of the original game files. If set to Disabled, the game will run with all its default files.

<patch id='nsmbfolder' />

This code sets the path of your custom content. Down below the .xml file it specifies the actual path where all the files will be stored. Riivolution will only look for files in that folder.

<patch id='nsmbfolder'> <folder external='/nsmb' recursive='false' /> <folder external='/nsmb' disc='/' /> </patch>

This means that all your files have to be put into the nsmb/ folder that has earlier been explained in the tutorial.

So just set up an xml file in the Riivolution folder as described in the guide and put your .arc file in the appropriate folder (sdmc://riivolution/<mod folder>/Stages/01-01.arc). Just a quick note, this will OVERWRITE the 1-1 stage when you boot your hack in Riivolution.

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  • My .xml file looks as follows... <wiidisc version="1"> <id game="SMN"/> <options> <section name="Testing"> <option name="/NSMB Replacement"> <choice name="Enabled"> <patch id="nsmb"/> </choice> </option> </section> </options> <patch id="nsmb"> <folder external="/nsmb" recursive="false"/> <folder external="/nsmb" disc="/"/> </patch> </wiidisc> and yet the game appears normally when I enter world 1 level 1. I put my stage in SD:\nsmb\Stages but it doesn't work.
    – R2bEEaton
    Jul 1, 2017 at 16:32
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    Nevermind, I figured it out.
    – R2bEEaton
    Jul 1, 2017 at 19:25
  • @R2bEEaton_ - It is recommended to add in how you figured it out ( xkcd.com/979 ). To clarify for further readers, he used an incorrect folder structure (the nsmb folder was on sd root, not in the riivolution folder).
    – Durandal
    Jul 1, 2017 at 19:49

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