As per title: there is a very nice Q&A detailing which of our soldier's skills are unusable when under negative status effects, but what about enemies' abilities?
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2I don't have nearly a complete list for this, but I do know that disorienting a Sectoid will break mind control on XCOM soldiers AND immediately kill any psi-zombie he may have raised. Makes flashbang grenades very useful vs Sectoids in the early game.– Steve-OJul 6, 2017 at 19:21
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1Yes, Flashbangs are also really useful vs Codexes, since they definitely block the split, and maybe also the "bubble" and teleport.– CiacciuJul 7, 2017 at 9:25
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Not a duplicate per se, but answered here– Raven DreamerSep 3, 2017 at 2:21
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@RavenDreamer Sorry, it doesn't look like it is answered there, all the abilities in the list are Unit abilities– CiacciuSep 15, 2017 at 14:31
1 Answer
There's some information in the XCOM-2 Wiki.
It will also cancel overwatch, suppression, mind control, and reanimated corpses if used on the creator of the zombie. [...]
- Mutons cannot counter-attack in melee
- Psionic aliens cannot use any Psi
- Codex can neither teleport nor clone itself
Prevents reloading
Prevents melee attacks from Rangers, Berserkers, Stun Lancers & Chryssalids (possibly more)
Archons may still melee, even while burning.
Stun Lancers appear to panic, causing them to move randomly and fire their rifle.
Prevents hacking
Prevents Overwatch
Prevents most cooldown-affected abilities, such as Suppression from the Grenadier
Poisoning just damages, & decreases mobility and aim.