As per title: there is a very nice Q&A detailing which of our soldier's skills are unusable when under negative status effects, but what about enemies' abilities?

  • 2
    I don't have nearly a complete list for this, but I do know that disorienting a Sectoid will break mind control on XCOM soldiers AND immediately kill any psi-zombie he may have raised. Makes flashbang grenades very useful vs Sectoids in the early game.
    – Steve-O
    Jul 6 '17 at 19:21
  • 1
    Yes, Flashbangs are also really useful vs Codexes, since they definitely block the split, and maybe also the "bubble" and teleport.
    – Ciacciu
    Jul 7 '17 at 9:25
  • Not a duplicate per se, but answered here Sep 3 '17 at 2:21
  • @RavenDreamer Sorry, it doesn't look like it is answered there, all the abilities in the list are Unit abilities
    – Ciacciu
    Sep 15 '17 at 14:31

There's some information in the XCOM-2 Wiki.


It will also cancel overwatch, suppression, mind control, and reanimated corpses if used on the creator of the zombie. [...]

  • Mutons cannot counter-attack in melee
  • Psionic aliens cannot use any Psi
  • Codex can neither teleport nor clone itself


  • Prevents reloading

  • Prevents melee attacks from Rangers, Berserkers, Stun Lancers & Chryssalids (possibly more)

  • Archons may still melee, even while burning.

  • Stun Lancers appear to panic, causing them to move randomly and fire their rifle.

  • Prevents hacking

  • Prevents Overwatch

  • Prevents most cooldown-affected abilities, such as Suppression from the Grenadier

Poisoning just damages, & decreases mobility and aim.

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