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While playing Halo: The Master Chief Collection, I came across a mode in the Team Action Sack playlist called Ninja Assassins. It's a slayer type game in which the player is given a sniper rifle, an energy sword, and the boost armor ability, and the mini-map is disabled. The objective is to become the deadliest ninja, but all it is, is a team slayer game. At the bottom of the screen while playing however, there is a ninja level counter with 1-3 out of 3. This count goes up when you get a kill, but seems to have no real significance. Is it pointless or does it have a cause?

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There are actually a couple of stats that get boosted depending on your Ninja Level.

Ninja Level 1

  • Shields recharge at a faster rate (2x)
  • Assassinations performed at a faster rate (2x)

Ninja Level 2

  • Shields recharge at a faster rate (2x)
  • Shields recharge sooner than normal (after 3 seconds)
  • Assassinations performed at a faster rate (3x)

Ninja Level 3

  • Shields recharge at a faster rate (2x)
  • Shields recharge sooner than normal (after 2 seconds)
  • Assassinations performed at a faster rate (4x)
  • Unlimited Thruster Pack energy

Source

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