18

I have connected the Nintendo Switch to a 16:10 monitor (EIZO FlexScan SX2262W). The monitor's native resolution is 1920 by 1200, but I have tested that it also accepts 1080p input.

In the resolution settings, the Switch offers only “automatic” and “480p”. 480p does not work at all (which is ok) and with the automatic setting the Switch chooses 1920x1200 and stretches the image to that resolution, not preserving aspect ratio.

Is this a problem that the Switch has with all 1920x1200 monitors, or is it just mine? Is there any workaround?

(My Switch works just fine with Full HD monitors, and the Wii U worked fine with my monitor, as do other devices.)

Update: Since the question has been bumped and I am still interested in this, I will report that a recent update (4.0.0, I think) has changed the situation, but not resolved the problem. The Switch still only shows 480p as available and now, instead of outputting stretched 1920x1200, it actually outputs 480p, which leaves me with a tiny image (with correct aspect ratio) in the center of my monitor. It is kind of hilarious.

Second Update: It remains funny. Now (5.0) I get 1680x1050 (I think, I would have to check again. Slightly fewer than 1050 lines and wrong aspect ratio, that I remember). With a cheap HDMI->HDMI+TOSLINK splitter in between I get 720p, which is obviously suboptimal, but good enough for me to play Splatoon.

  • 2
    Make sure its not your monitor doing the stretching, as by default it will stretch anything that's not 1920x1200 to fill the screen. Check that the Screen Size setting is set to either "Enlarged" (scale, but keep aspect ratio) or "Normal" (don't scale). If its set to "Full", the default setting, then it will stretch to fill the screen. – user86571 Jul 17 '17 at 3:31
  • 1
    @RossRidge, thanks, the monitor shows that it get a 1920x1200 signal, so there is nothing for it to stretch. – Carsten S Jul 17 '17 at 5:51
-2

Unfortunately, I don't have a work around, but it appears that this is a problem with some 16:10 monitors.

This happened to people with the Nintendo Wii before, where some 16:10 monitors detect a non-HD source, and stretch the extra 11.1%, which is most likely the problem you are facing. You could read more about this from here:

http://www.nintendoworldreport.com/blog/16024/gaming-at-1920-x-1200

Although I realize that both screens are at 1920 X 1200, it may just be an input problem with the monitor, which is something that I currently do not know a workaround for.

Hope that helps!

  • 4
    Thank you, but I do not see how this could answer my question. Not only is it not about the Switch, the situation seems very different as my monitor reports a 1920x1200 signal, so it is not stretching anything, the Switch is. – Carsten S Jul 24 '17 at 10:25

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.