The only relevant information I could find is this post which says:

For normal attacks against an enemy with 0 DEF:

Base = (Attack_Stat(s) / 3) * (1 + Crit_Chance + Combo_Bonus) * Position * Class_Bonus

DMG = Base * [1.00 ~ 1.20 in 0.01 increments]

I assume Attack_Stats(s) refers to the mean of stats connected to abilities/weapons. I do not know what Position, Class_Bonus and Combo_Bonus are numerically. This is also ignoring defence, which is the main reason I want to find the formula.

From reading various threads it seems given a fixed attacker strength there is an amount of defence where you will take zero damage. I only mention this because some games have minimum damage or diminishing returns on defence.

  • I know that "Position" is 1.0, 1.1 or 1.2 for front, flank and rear respectively. – Tay W Mar 23 '18 at 16:32
  • I would presume "Class_Bonus" refers to any character ability that boosts damage directly - for example Adell's 25% bonus damage against higher levels would translate to 1.25 in the formula. – Tay W Mar 23 '18 at 16:35

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