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I'm making an adventure map where I have a Villager "merchant" that sells custom armour for the price of a custom currency (All of this works fine. In a previous arqade question (You can see it here) I had a problem with this but it works like a charm) I wanted to add another feature to this armour now that i have the villager working. Lone behold, I have yet another issue. I have tried fiddling around with tags and formatting. Nothing seems to be able to allow me to have a villager that sells a custom named item that also has it's own modified attributes. It seems I can only have the item to have a custom attribute (but no custom display) or a custom display (but no custom attributes) My current command displays a custom name and lore but has no attributes:

/summon villager ~ ~1 ~ { CustomName:"Lv.1 Gear Merchant" ,CustomNameVisible:1b ,NoAI:1b ,Invulnerable:1b ,Offers: { Recipes: [ { buy: { id:"minecraft:gold_nugget" ,tag: { display: { Name:"Gold Coin" ,Lore: [ "$1" ] } } ,Count:32 } ,sell: { id:"minecraft:leather_chestplate" ,tag: { display: { Name:"Shoddy Leather Jacket" ,Lore: [ "Lv.1" ] } } ,Count:1 } ,tag: { AttributeModifiers: [ { AttributeName:generic.maxHealth ,Amount:1 ,Operation:0 ,Name:Health+ ,UUIDLeast:999 ,UUIDMost:999 ,Slot:"chest" } ] } ,maxUses:9999999 } ] } }

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Again in this draft I have no errors, it just doesn't seem to want to apply my attribute changes. I created another draft that seemed to result in the exact opposite. The command:

/summon villager ~ ~1 ~ { CustomName:"Lv.1 Gear Merchant" ,CustomNameVisible:1b ,NoAI:1b ,Invulnerable:1b ,Offers: { Recipes: [ { buy: { id:"minecraft:gold_nugget" ,tag: { display: { Name:"Gold Coin" ,Lore: [ "$1" ] } } ,Count:32 } ,sell: {id:"minecraft:leather_chestplate" ,tag: { AttributeModifiers: [ { AttributeName:generic.maxHealth ,Amount:1 ,Operation:0 ,Name:Health+ ,UUIDLeast:999 ,UUIDMost:999 ,Slot:"chest" } ] } ,display: { Name:"Shoddy Leather Jacket" ,Lore: [ "Lv.1" ] } ,Count:1 } ,maxUses:9999999 } ] } }

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Now the health is working but the display is kaputz. This feels like a game of whack-a-mole that's making me pretty TRIGGERED. Anyways, I suck at commands and hopefully with the help of anyone who sees this, I can learn. Thanks.

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In both of the commands you posted, you made a mistake. In the first one you had this:

sell: {
    id: "minecraft:leather_chestplate",
    tag: {
        display: {
            Name: "Shoddy Leather Jacket",
            Lore: ["Lv.1"]
        }
    },
    Count: 1
},
tag: {
    AttributeModifiers: [
        {
            AttributeName: "generic.maxHealth",
            Amount: 1,
            Operation: 0,
            Name: "Health+",
            UUIDLeast: 999,
            UUIDMost: 999,
            Slot: "chest"
        }
    ]
},

In the second one you had this:

sell: {
    id: "minecraft:leather_chestplate",
    tag: {
        AttributeModifiers: [
            {
                AttributeName: "generic.maxHealth",
                Amount: 1,
                Operation: 0,
                Name: "Health+",
                UUIDLeast: 999,
                UUIDMost: 999,
                Slot: "chest"
            }
        ]
    },
    display: {
        Name: "Shoddy Leather Jacket",
        Lore: ["Lv.1"]
    },
    Count: 1
},

The AttributeModifiers and the display need to go inside the same tag, and it has to be inside the sell item. This is your corrected command:

/summon villager ~ ~1 ~ {CustomName:"Lv.1 Gear Merchant",CustomNameVisible:1b,NoAI:1b,Invulnerable:1b,Offers:{Recipes:[{buy:{id:"minecraft:gold_nugget",tag:{display:{Name:"Gold Coin",Lore:["$1"]}},Count:32},sell:{id:"minecraft:leather_chestplate",tag:{display:{Name:"Shoddy Leather Jacket",Lore:["Lv.1"]},AttributeModifiers:[{AttributeName:"generic.maxHealth",Amount:1,Operation:0,Name:"Health+",UUIDLeast:999,UUIDMost:999,Slot:"chest"}]},Count:1},maxUses:9999999}]}}

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