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I'm working on developing some vault dwellers as dedicated explorers, but it looks like their happiness affects the overall vault score. What's an ideal "day job" for them to be assigned when not in the wastes?

  • How long do you usually keep them in the vault before sending them back out into the wastelands? I usually only have them in long enough to update their weapons/outfit (if necessary) and restock their stims and rad-aways, then it's back outside to the dusty beyond. They don't bring in caps or gear when they're toiling away like the other "regular dwellers". – Tim S. Oct 5 '17 at 19:19
  • @TimS. I don't have any big vaults yet so they might lurk around if I need to gather them up to do a quest. – rjzii Oct 6 '17 at 0:41
  • Oh, I have one dweller whose decked out with SPECIAL and gear/pet, and 3 more whom I use for quests (haven't upgraded the overseers office yet to allow multiple teams at once) but my wasteland dweller is almost constantly out, he is the major source of income to allow me to upgrade rooms and build new ones. – Tim S. Oct 6 '17 at 12:40
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There isn't really one, or any. It can vary because the Explorers mood can vary.

For the most part, they are fine walking around on "coffee break", which can sometimes be more beneficial because sometimes they may come back feeling quite upset (usually after they die, for example), and when you zoom in on them, they might say something like "I need a break". Leaving them unassigned does in fact help this.

Alternatively, depending on their stats, you can send them to train, but obviously doing that once they reach max stats isn't going to be very productive.

You can assign them to the front entrance, but this isn't overly helpful. Especially since you plan on sending them out again soon anyway, and this also applies to assigning them to a production room - once they're gone, you'll have to replace them.

To keep things simple, I personally just leave them to wander the vault. That way I can find them easily, I don't have to worry about covering for them, and they generally are happy enough anyway (>55%).

If that still doesn't solve the problem however, here is a list of all the things that can affect your dwellers happiness.

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Breeding

If you have a particularly grumpy pair of male and female Dwellers, pop them in the Living Quarters together and - as long as they're not related - the couple will cheer up plenty once there's another child on the way. Source

Of course you can put them in their correct room, and that will bring happiness up over time.

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Their Ideal job is equal to the job matching their highest S.P.E.C.I.A.L. stat, there are several other options you have to increase a dweller happiness as well. Source:

Assign them to the correct job. Dwellers are happier in rooms which correspond to their highest SPECIAL stat.

A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.

Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.

Give them some time with the opposite sex in the living quarters. It will lift their spirits and make them happy.

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