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I'm switching to singleplayer modded because my friends have lost interest, I've already tried moving the server's "world" into the singleplayer's "world", it seems the way singleplayer handles playerdata is different than multiplayer, because my inventory is the same however there are no player created houses.

  • You want to open a world that was previously opened in a modded game in an unmodified game? That's not a good idea, it will very likely break. – Fabian Röling Nov 15 '17 at 9:38
  • No, both worlds are using the same modpack. Sorry if I wasn't clear enough. – dsyelxic Nov 15 '17 at 9:59
  • Who set up the server? Is anything else in the world broken? – Fabian Röling Nov 15 '17 at 10:16
  • The world is perfectly fine. A friend of mine set up the server but I have access to the console and FTP. – dsyelxic Nov 15 '17 at 10:22
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    I am in agreement with Tim Post on this one. It sounds like you transferred the player data but not the chunk data (in the region folder). With mods, it is also possible that there are chunk errors. Either way, it sounds like the world is regenerating, which if you transferred level.dat, will be the same seed. It will regenerate as though no one ever played there. I recommend focusing your attention on the region folder. DIM1 and DIM-1 folders, as well, as they contain the nether and end anvil files which store the chunk data. – IronAnvil Nov 15 '17 at 23:45
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You can find world data in the %appdata%/.minecraft folder. As far as I'm aware, hosted servers with FTP have basically the same folder

Just try and copy the folder where the world data is in, and paste it in your local files, exactly the same place

There is a small chance that you will lose your items in the singleplayer world, but i recommend crafting a temporary chest on the server and putting all of your items in there first, just to be safe. You'll never know when something might break ;)

Hope that helps!

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