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I was wondering if there was an algorithm or pattern to how much health/damage/minion level is gained per level up.

For example, a level 7 cannon will have 616HP and deal 105DMG per shot. But a level 9 will have 742HP and deal 127DMG per shot. Is there a statistical increase between these values or are they instead pre-programmed by the developers?

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    I would imagine that some algorithm does exist to scale up the stats of each card. However, unless its been reversed engineered or released by the developers theres no way of knowing what it is. I would argue that this question should be closed because it's asking about developer intent, but I think its kind of a grey area. – Kyle Rone Nov 16 '17 at 16:47
  • Please see my answer, it has been calculated to be around 10% per level. – Childishforlife Nov 16 '17 at 16:52
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From the wiki it says that:

"All health and damage statistics are increased by roughly 10% per level. "

Emphasis mine.

In your case we have.

616 x 1.1 x 1.1 = 745

105 x 1.1 x 1.1 = 127

It seems fairly close.

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