Greygarden has only Mr Handy occupants, however the number of beds shown for the settlement is in red font, indicating that I should build some beds there. Is this simply based on the number of settlers, independent of them being robots or humans?


The bed count went red when I assigned Codsworth to Greygarden, and it went green when I added one bed there.

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    The default robots probably not, but if you ever build a recruitment beacon or assign settlers there, then yes, you'll need beds. – Robotnik Feb 4 '18 at 23:19
  • Yeah, so i guess Codsworth counts even though he's a Mr Handy! – Alan Feb 5 '18 at 0:55
  • The wiki page for this settlement said that the robots do not need beds, or even food or water. But it didn't say if it mattered for happiness or not. – Timmy Jim Feb 5 '18 at 2:17
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    It is very difficult to get Graygarden to 100% happiness due to the default robots counted as Synth settlers. I usually send all my Automatron robots, Danse, Curie, Codsworth, X6-88 to Graygarden, so the Synth component does not affect my other settlements. The happiness for Graygarden stays around 50%. – Lore Friendly Feb 5 '18 at 3:34

The beds showing up in red is just one of the overlooked annoyances that happen quite often in BGS games. In the case of Graygarden they should not affect happiness as long as you have either no human settlers/provisioners there or you have enough beds for your human settlers/provisioners.

Technical Background: Human (or supposedly human) settlers are controlled by a script called "workshopnpcscript". They are also members of the faction "WorkshopNPCFaction". Both the script as well as the faction membership control the happiness value of the NPCs.

Robots (existing ones as well as the ones you generate through the robot workbench) do not have the Script and in the case of Graygarden robots they are also not members of "WorkshopNPCFaction". This can be examined ingame just by the fact that they don't "work" on newly planted crops. Even if you scrap everything, they keep happily snipping away at the places where the AI package finds the pre-placed invisible action markers.

Synths or synth components do not decrease the happiness value. The same goes for running TVs and radios which are also proven to be an urban myth (there are values for them with the prefix "WorkshopRating" but they are used to measure other things or they are completely ignored for whatever reason, as stated here).

Happiness Basics: According to the CK Wiki happiness is calculated "for each NPC, and then this is averaged for the town's Happiness rating (which is the only thing that really matters)."

The base happiness of a settlement is 50, even in an empty settlement. If you send Codsworth to Red Rocket, nothing changes the value of the happiness, not even if there is no food, no water, no jobs, no beds and it gets successfully attacked ten times in a row.

100% happiness in Graygarden: It is possible, but only if you get rid of (aka destroy) all the robots there.


I think you should just keep on making and place them if it makes them happy and you never know if they do use the beds

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