Is the path to walk to get to a tile always automatic, or am I able to override where it would have me walk to? In the screenshot below, I'd like to have my artillery move to the marked square, but it would be great if he would walk around the landmine instead of through it. Is there a way to force mechs to walk a certain path?

Landmines are bad

  • I just realized that landmines only explode if you end your turn on them, not walk through them. But maybe there are still instances where it's helpful to force a path? – Dave McClelland Mar 1 '18 at 1:39
  • I think the game is designed in such a way, that manual pathing is unnecessary. At least, I have no idea how to do it and never needed it so far. – Dulkan Mar 1 '18 at 7:16

There is no way to force a unit to walk a certain path, but it's not necessary to do so anyway. Landmines, A.C.I.D., lava, and other tile hazards are only triggered when stopping on that specific tile, not when pathing through it.

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