Do Tomb Raider: Legend, and Tomb Raider: Anniversary use the same game engine? The character models definitely look the same.

Legend's has a feature called "Next-Generation graphics." Is there a way to turn it on in Anniversary?

2 Answers 2


More or less same graphics engine. More or less the same player models. But all the levels are different (more or less the levels from the original game, massively updated with new technology and tricks they just couldn't pull off in the old engine) and Lara has a slightly different bag of tricks (pole balancing, assisted wall running, etc).

Calling it "the same game" is doing both a disservice.

  • I assume you mean Anniversary has the different bag of tricks?
    – ERJ
    Oct 23, 2011 at 13:53
  • The word "different" implicitly refers two at least two things that aren't the same as one another. Anniversary's has different tricks from Legend's Lara; Legend's Lara has different tricks from Anniversary's Lara. Oct 23, 2011 at 13:54
  • Could you expand on that? You are saying that Legend doesn't have wall-running & pole-balancing? If so, does it have any other mechanics that Anniversary doesn't?
    – ERJ
    Oct 24, 2011 at 18:04
  • Lara's grapple in Legend is magnetic, which lets her do certain things she can't in Anniversary. Also - but don't quote me on this - Anniversary lacks motorcycle sequences. Oct 24, 2011 at 19:32
  • You're right, there aren't any motorcycles in Anniversary. But I'm pretty sure the grapple is magnetic...
    – ERJ
    Oct 24, 2011 at 20:18

As said, both uses the same engine but Legend came first than Anniversary so you can expect a few aces not available on Anniversary that are present on Legend (i.e. next generation content).

Maybe you don't know this but Anniversary it's a remake of the first Tomb Raider, so yes, it use the same Legend model for Lara, but not so much for enemies.

So far, the only main differences I have noted is that Lara doesn't have a flashlight in Anniversary, nor binoculars, she can't stand top of swing poles and jump from them, no PDA (you have a journal instead, but it's far less useful), no bike sequences, magnetic hook in mansion looks more like a grappling hook even when it do the same, next generation content can't be enabled, PC port is badly optimised, as consequence the game will run worst at same settings used in legend. Besides that, it's pretty much the same game mechanics...

  • I can't understand your first sentence. What is "spect"? And I wouldn't expect the later game to have fewer "aces"...
    – ERJ
    Oct 24, 2011 at 18:06
  • @ERJ: Sorry, I mean expect, bad typo. And about having less tricks (or aces in the hole), just look what I posted before. No flashlight (nor flares, so you must endure any lack of lightning, but thats not really a problem because unlike TR1, Anniversary don't put you in complete dark rooms), there are no binoculars so you can sneak from long distances, she can swing on horizontal poles but she can stand top of them and jump like in Legend; journal instead of PDA, no bike, no nexgen content... thats a quite lack of tricks, don't you think?
    – Ashir
    Oct 25, 2011 at 0:50

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