I have a multiplayer server world that I run locally on my computer. I would like to copy that world into a single player save. Easy explanation.
Problem comes when I try copy and pasting the world; it gets the correct world but has not saved my player, specifically. I spawn in the world's original spawn, which is way too far from my server's spawn to reach, and I have no items. Is there a way to fix this loss of player data? I'm the only player that has logged into the multiplayer server so I'm the only player data present
The playerdata .dat file is there and it has my uuid in the name, with dashes. I have tried copying my world over directly, and I've also tried creating a world, entering the world once, and then replacing the folder contents with my world files. Both have the same result.