How do you set blockstates in 1.13? E.g how do you set a lever's face to be floor?

I have tried /setblock x y z lever{blockState:{face:"floor"}}, also /setblock x y z lever{Properties:{face:"floor"}}.

I probably sound quite dumb, but I can't seem to find it anywhere.

1 Answer 1


Blockstates in 1.13 are specified in square brackets after ID, e.g:

/setblock ~ ~ ~ lever[face=floor]

Multiple blockstates can be separated with commas.

The tab-completion for blockstates in 1.13 is also helpful:

Blockstate tab-completion


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