5

Some years ago, my liege (the King of Lombardy) managed to form the Holy Roman Empire as a Hereditary Aristocratic Empire. As an important vassal within the realm, I would like to see elective succession for the empire.

Cannot create 'Elective Succession in HRE' faction

However, I cannot start a faction to change succession type! I can push a claimant, or reduce crown authority within a kingdom within the empire, but no succession changes.

factions

Prerequisites

Empire crown authority is minimal ("autonomous vassals"), I have no truce with my liege, and there are no other obvious impediments.

autonomy

Which is in line with what the wiki has to say on forming an elective succession faction:

Elective Monarchy in [Title]

  • Without Conclave, requires lowest crown authority (Autonomous Vassals)

  • With Conclave, requires the council to have all voting powers

So it seems as though I should meet the requirements.

My liege could switch to elective succession

If I switch to my liege, Elective Monarchy is a valid succession law to switch to:

succession

(above is HRE Emperor Inheritance view, not mine)

But it is still seemingly not a valid reason to start a faction.

Previous patches were noted for having "too much elective", and it seems as this was toned down. However, I should still meet the requirements. So why can't I as a vassal push for Elective Succession in HRE?

Succession by Feudal Elective Section in 00_factions.txt

Relevant sections of 00_factions.txt; that is, the plotter scope and target. Wall of text ahead:

# Institute Succession by Feudal Elective
faction_succ_feudal_elective = {
    type = liege_titles

    warning_level = 0.7 # At this level of faction power we give player an alert. Set to 0 for no alerts.

# Plotter scope
    potential = {
        prisoner = no
        is_ruler = yes
        independent = no
        is_landed = yes
        is_adult = yes
        primary_title = { holy_order = no }
        OR = {
            NOT = { has_dlc = "Zeus" }
            is_voter = no
            liege = {
                OR = {
                    is_council_content = no
                    NOT = { primary_title = { has_law = war_voting_power_1 } }
                }
            }
        }
        NOT = { trait = incapable }
        liege = {
            NOT = { government = chinese_imperial_government }
            primary_title = {
                has_law = law_voting_power_1
                has_law = banish_voting_power_1
                has_law = execution_voting_power_1
                has_law = revoke_title_voting_power_1
                has_law = grant_title_voting_power_1
                has_law = imprison_voting_power_1
                has_law = war_voting_power_1
            }           
            is_vice_royalty = no
            is_feudal = yes 
            OR = {
                year = 1350
                primary_title = { is_tribal_type_title = no }
                NOT = { culture = ROOT }
                NOT = { religion = ROOT }
            }
            NOT = {
                any_demesne_title = {
                    temporary = yes
                }
            }
        }
        NOT = { religion_group = muslim }
        primary_title = { higher_tier_than = BARON }

        NOT = { in_faction = faction_succ_seniority }
        NOT = { in_faction = faction_succ_primogeniture }
        NOT = { in_faction = faction_succ_gavelkind }

        OR = {
            # Is not affected by a Crown Law title
            NOT = {
                crownlaw_title = {
                    always = yes
                }
            }

            # The Crown Law title holder is my liege
            crownlaw_title = {
                holder_scope = {
                    ROOT = {
                        liege = {
                            character = PREVPREV
                        }
                    }
                }
            }

            # The Crown Law title allows vassal infighting
            crownlaw_title = {
                NOT = {
                    OR = {
                        has_law = crown_authority_2
                        has_law = crown_authority_3
                        has_law = crown_authority_4
                    }
                }
            }
        }

        NOT = { has_character_modifier = faction_succ_feudal_elective_ultimatum_timer }
    }

    # Target scope
    allow = {
        is_law_potential = succ_feudal_elective
        is_law_allowed = succ_feudal_elective   
        NOR = { 
            has_law = succ_feudal_elective
            AND = {
                has_law = succession_voting_power_1
                has_law = succ_feudal_elective
            }
        }

        OR = {
            is_primary_holder_title = yes
            higher_tier_than = DUKE
        }

        holder_scope = {
            NOT = {
                any_war = {
                    war_title = ROOT
                    using_cb = change_feudal_elective_succession_law
                }
            }

            NOT = {
                reverse_has_opinion_modifier = {
                    who = FROM
                    modifier = opinion_coerced_into_leaving_faction
                }
            }
        }

    }

Omitted are the joining scopes and AI weighting.


Note: I don't have Conclave DLC, which changes how council/vassal demands are handled

1

It actually requires Conclave as the demands are like this in common\objectives\00_factions.txt:

    primary_title = {
        has_law = law_voting_power_1
        has_law = banish_voting_power_1
        has_law = execution_voting_power_1
        has_law = revoke_title_voting_power_1
        has_law = grant_title_voting_power_1
        has_law = imprison_voting_power_1
        has_law = war_voting_power_1
    }

This is bugged since 2.7.1. I'm not sure whether this has been fixed in yesterday's 2.8.2 patch, if you could post your 00_factions.txt I could probably help you further. If you're not playing Ironman, you could edit this file by creating a minimod fixing the issue.

  • I looked through factions.txt but didn't realise that section was an absolute requirement! Will edit post shortly. Do you know if other factions are bugged in the same way? I swear I saw "seniority succession" faction as a possibility at one point... – bertieb May 16 '18 at 13:16
  • I recall seeing seniority faction in some of my playthroughs too, but I'd only be able to tell you the requirements for it / it being bugged in a couple of hours when I get home and will be able to look at the 00_factions.txt. – Ivan T. May 16 '18 at 13:21
  • Cool, I have edited in the section, but your explanation seems likely! Not ironman but (coop) multiplayer- would both players need the same minimod? I might put up the seniority bit as a pastebin link in comments here to avoid clutter :) – bertieb May 16 '18 at 16:53
  • Yes, if you're playing multiplayer, both of you will need it. And that's fine if you put up the seniority section on pastebin, I should be able to help you out soon enough. – Ivan T. May 16 '18 at 16:55
  • Cool cool cheers, I'll check the patch notes and if it's not fixed I'll look into that. Seniority bits: pastebin.com/fygZ8RZw – bertieb May 16 '18 at 17:02

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