2

In the DOS game Ducktales: The Quest for Gold, Cave Exploration is one of the minigames played to earn money on your quest to victory. The goal is to navigate a cave/maze while avoiding holes, a moving mummy (which follows a kind of shortest path algorithm) and do it before your torch runs out (unsure if this event is based on total time or idle time).

However the cave logic seems a bit sketchy. By first impression it should be possible to identify holes based on the slimy sections of the cave (similar logic to Wumpus-style games). However this is not always true and there exists maps which has tiles which are both slimy and contains a hole.

I'm quite frustrated that this minigame appears to be guesswork and nothing more. Can anyone explain how to correctly identify holes and stake out a winnning path in the Cave Exploration minigames?

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.