In 1.12, I had the command:

execute @a ~ ~ ~ teleport @s ~ ~ ~

In a 'repeat' command block. This would freeze all players until I chose to unfreeze them. In 1.13, I assumed the adjustment to this syntax would be:

execute at @a run tp @s ~ ~ ~

In a 'repeat' command block. However, this does not work. To attempt to debug, I tried:

execute at @a run give @s stone 1

Still to no avail. I also tried replacing the selector in the run part:

 execute at @a run give @p stone 1

And nothing. Could someone point me in the right direction?


You're not changing the executor (only the command position), so @s is targeting nobody. You can execute the command as the player like this:

execute as @a at @s run tp @s ~ ~ ~

In addition, relative teleports will no longer stop motion. Absolute teleports and teleports to entities still do though, so you could do:

execute as @a run tp @s @s

Note also that I've removed the at @s, since relative coordinates aren't being used anymore so it's no longer needed.

  • Does that not run the command as @a? What if @a doesn't have permission to use /tp?
    – Xav
    Jul 18 '18 at 19:03
  • Also, this does not have the same behaviour as the command I listed in 1.12. In 1.12, the command would freeze a player in the spot they were standing in at the time the command began execution. This does not do that
    – Xav
    Jul 18 '18 at 19:05
  • @Xav It doesn't use permission level of the player being executed as, it uses the permission level of the command block.
    – SirBenet
    Jul 18 '18 at 19:05
  • @Xav Ah true, relative TPs no longer stop motion. I've updated the answer with a command that should stop motion.
    – SirBenet
    Jul 18 '18 at 19:07

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