Some say that a bullet from Soldier will apply the same damage no matter how far it travels. That being said, we would expect McCree's bullet not to have falloff damage, but it does. So which one is right?
The idea is that D.Va, for example, has tons of falloff damage. However, if it's only due to spread, then the falloff will be compensated by "easier hit". Which one is true?
This question has 2 downvotes already. Looks like people think this is a stupid question. So let me explain. I used to think that the bullet gets "weaker" the farther it travels. Then I read this:
Stupid question: How does that work? Bullets further from the center of the crosshairs do less damage? Damage never degrades over distance?
The damage doesn't degrade as it travels, so a single bullet fired from the Heavy Pulse Rifle does the same damage if it hits a target 2m, 10m, or 30m away.
Basically someone at Blizzard says that for Soldier:76, each bullet does the same damage. That means the "falloff" happens merely due to the spread of bullets.
That's what I want to know. Is all damage falloff like that? Does that mean D.Va is actually pretty good at "crowd" control on large range. Yes less damage, but she surely hits more people. I think this would explain why D.Va's Mech is good for destroying barriers.
The rule of thumb seems to be that hitscan attacks have falloff and projectiles do not. That being said, single bullets heros like Widowmaker do not have fall off. Single bullets from heros like McCree seem to have falloff which violates this theory.
So I am adding this stuff to show I did quite a bit of research before asking this question. My guess is there is no "real falloff". Only bigger spread at longer distance making guns less effective.
That is the point of the question. Is there a "real falloff"? The quote I put in the question suggests no. All "falloff" happens because of what XremeBaumer says.