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For some tactical reasons it could be wise to reject a relic offered as reward (e.g. Dead branch, bottled relics,...).

I wonder, if i get offered the relic and reject it after a elite fight, is there a chance that i get the relic offered again after another elite fight in the same run?

In that case it would be wise to get every relic to avoid missing a better relic after later elite fight.

1 Answer 1

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Will you get offered the same relic immediately after refusing?

No. I can confirm that.

Is it possible to randomly re-encounter a refused relic during the same run?

Probably not.

Games like Slay the Spire (e.g. the Binding of Isaac is a good second example here) work based off of a seeded random number generator. The number seed (i.e. the sequence of randomized dice rolls) is often decided before the player begins the game, and thus the chosen random option (relics, map layout, ...) are all fixed from that point on. Therefore, all of the relics you will encounter will already be assigned before you've even been able to accept/refuse the relic the first time.

There are exceptions to this (e.g. RPG games are more likely to generate random loot when you open the chest, rather than when you create your character), but that's often due to considerations of dozens of hours of gameplay, you can't generate every option.
Slay the Spire is much simpler and can effectively decide every choice before you start playing, and it's often done (specifically so you can share a seed with others so they can play the exact same game as you).

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  • That sounds very reasonable. Could have thought about the seed myself, thank you for your answer
    – kl78
    Commented Sep 26, 2018 at 7:24
  • The seed could easily only randomize the order of relics, not their location
    – npst
    Commented Sep 28, 2018 at 16:05
  • @npst The map generation also has to be part of the seed. There is no way to alter the order of relics you encounter, as the relic encounters are defined by the map. If that were to be left to unseeded RNG, the whole point of sharing a seed with others becones defunct. The sinple proof here is that the daily runs are clearly identical for all players.
    – Flater
    Commented Sep 29, 2018 at 7:02
  • I noticed when playing on my slow computer, a longer pause after each act. I would assume it is used to generate the next act - thus it could be possible that the rejected relic can be found again in the next act. Very thin evidence, but still ...
    – StampedeXV
    Commented Nov 19, 2019 at 13:45
  • @StampedeXV Is it possible to get the same relic twice? As I understand it, the map and relic locations are determined only by the seed and not player actions. If it's possible to skip a relic and then pick it up later, it'd be possible to pick it up twice, since the fact you skipped it won't affect its location. Commented Apr 8, 2022 at 15:40

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