---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 6/08/18 5:18 PM Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at cjs.a(SourceFile:433) -- Affected screen -- Details: Screen name: cmn Stacktrace: at cjs.a(SourceFile:433) at cfk.a(SourceFile:83) at cfk$$Lambda$774/849031967.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3108) at cfs.a(SourceFile:320) at cfi.c(SourceFile:872) at cfi.a(SourceFile:392) at net.minecraft.client.main.Main.main(SourceFile:144) -- System Details -- Details: Minecraft Version: 1.13 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 15300784 bytes (14 MB) / 268435456 bytes (256 MB) up to 268435456 bytes (256 MB) JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx256M Launched Version: 1.13 LWJGL: 3.1.6 build 14 OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3574, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 2x Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
It seems Minecraft ran out of memory.
Edit your launcher profile and at the bottom, should be "Java Settings". In "JVM Arguments", change the value of RAM you are assigning:
Example: "-Xmx1G" to "-Xmx2G". Just make sure you don't add RAM you don't have installed.
It can also be that you don't have enough RAM installed on your PC.
You have a mistake in your JVM arguments.
(...) -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx256M
You have set your allocated RAM to 1 GB (which would be fine), but then override it again by setting it to 256 MB, which is way too low.
Go to the JVM arguments as described in the answer by Softability and remove the -Xmx256M from the list and you should be able to play again.