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Just a quick question, but is there any order I should proceed in Hollow Knight regarding difficulty and ability upgrades? Or does it not really matter?

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    There are suggested routes to take, but the harder content is locked behind ability unlocks - similar to all metroidvania games. – FoxMcCloud Oct 12 '18 at 14:51
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The game should guide you. If there is a place you cannot go, it probably means you haven't unlocked the ability for it and should come back to it later.

As Hollow Knight is a metroidvania, there isn't a quest indicator as such. You progress by exploring and discovering more things.

With that said, for the most part, if you can get fairly deep into an area, you can explore most of it without any additional ability. Whether you survive is just a matter of skill.

If you're talking about progression in terms of power, you unlock abilities that pretty much lets you get into more areas, charms that augment your character, charm slots (for more and powerful charms) and max. health/soul capacity. You can find these by wandering around and following the game's flow.

*There's the Nailsmith (upgrades your nail for power), but you don't get to him until quite a fair way into the game.


The route I took was:

Starting Area (Howling Cliffs) ➞ Dirtmouth ➞ Forgotten Crossroads ➞ Greenpath ➞ Fog Canyon (you won't get a map for this until later on) ➞ Fungal Wastes ➞ City of Tears ➞ Royal Wasterways + a bit of Deepnest ➞ Crystal Peak ➞ Resting Grounds ➞ The rest of Deepnest ➞ Ancient Basain ➞ Kingdom's Edge + The Hive + Howling Cliffs (the rest of it) + Queen's Gardens.

I may have made a mistake in recalling it.


If you just want to blindly follow a guide, the Wikia has a list of walkthroughs you can follow.

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