As others have said, you can reach level 81 without making any of your skills legendary, and at level 252, you should be able to unlock all available perks.
However, the hard level cap is 65, 535.
I was curious, after others stated that there isn't a level cap. In computer logic, number values have limits; having no level cap would be next to impossible. I set up Skyrim on my computer, and started playing around with my character's level, using the console.
I was able to observe the following behaviours:
- When using
player.setlevel
to set my level to some arbitrarily large number (usually to the effect of '9999999999999'), my level would always default to 65, 535.
- When using
player.advlevel
to advance my level past 65, 535, my level would return to 0.
- When using
player.setlevel
to set my level to values slightly over 65, 635, my level would roll over. For example, player.setlevel 65636
set my level to 0, and player.setlevel 65545
set my level to 9.
This makes sense, as 65, 535 is the maximum value you can store in a 16-bit unsigned integer (the type of 'container' one might use to store and represent a player characters level in video game logic). When you tell a computer to 'add one' to a 'maximum value', it resets back to 0. This behaviour can be observed a lot more easily in early computer games, as they would often use smaller containers to save memory.
Out of curiosity, I thought I would see what happens if I manually level up from level 65, 535. I used the console to give myself the ingredients required to make 10, 000 invisibility potions. I found the nearest alchemy table, and spent the next 30 minutes spamming R. I made the following observations:
- Crafting 10,000 invisibility potions allowed me to reach level 97 Alchemy with 6 legendary ranks.
- Every couple of legendary ranks, the level progress bar would increase by approximately 0.75%.
- My hand hurts.
Extrapolating this information outwards, I predict needing to hit up to legendary rank 400 before seeing the progress required for the next level. By mass-producing invisibility potions, I predict that this would take upwards of 28 solid hours.