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In Oblivion, the way the game worked, the max level possible was based solely on your choices for primary skills, and could vary anywhere from between 45 and 53 (with soft-caps at 29 and 35 in terms of NPC leveling) or when you maxed all of your character attributes at 100.

What's the level cap in Skyrim? Is it a hard or soft cap -- once you hit it, can you continue to 'level' your skills and unlock perks anyway?

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  • 6
    You mean: At what point have I killed all any living being in Skyrim?
    – Ivo Flipse
    Nov 17 '11 at 23:25
63

Since patch 1.9 there is no maximum level anymore.

If you have a skill at 100 you can make it "Legendary". This resets the skill to 15, gives all perk points invested in that specific tree back. Be warned: You lose all the benefits of having a higher skill level! The advantages of making skills legendary are:

  • Difficulty increase, since the enemies don't have their skills reduced.
  • You can continue to level up and earn extra skill perks.

It is possible to repeatedly make a skill legendary or to make multiple skills legendary, this allows you to (slowly) unlock all perk points.

Level 81 is the maximum level in Skyrim without making any skill Legendary

There is a linearly constant amount of "experience" required for each level. The formula is simply:

(level-1) * 25 + 100

Where level is your current level.

"Experience" in this case is earned strictly through skill ups. Leveling a skill to X will give you X experience towards your next level. For instance, to level from level 1 to level 2, you require 100 experience. This means you can either raise 5 skills to level 20, one skill to level 21 (assuming it starts at 15), or any other permutation thereof.

Also, and this is important:

There is no soft cap

_

Level 81 is just as (relatively) easy to reach as Level 11, it just requires more total experience.

Since all races have +10 to one skill and +5 to five skills, this means there is a total of 88,085 "experience" to earn, and this is constant across the ten races. Level 82 would require 89,100 total experience, and is currently unreachable.

Thus, when your character maxes all of their skills, they will be level 81.

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  • 2
    raven dreamer is correct, i just maxed out all of my skills at level 81 and my progress bar is halfway to level 82.
    – user15917
    Dec 5 '11 at 5:56
  • How long did it take?
    – Kauldric
    Jul 28 '17 at 0:49
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According to Todd Howard, game director at Bethesda, there is a mathematical cap somewhere in the 70s. Although most players will max out at level 50.

See this article for details.

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  • There is a soft cap at 50 after which it becomes much harder to level. Nov 21 '11 at 16:21
  • 7
    @Cloudancer That has been proven false. Nov 22 '11 at 5:54
  • 4
    @Raven, given your answer, I assume the perceived soft cap is just be the approx time when the player hits 100 in their "main" skills.
    – DMA57361
    Nov 22 '11 at 16:53
  • @DMA57361 Likely. But "soft cap" generally implies diminishing returns, which are not present in this case. Nov 22 '11 at 17:07
  • 1
    I believe what was said is the game was "balanced" to level 50, and after that some enemies may not scale anymore.
    – Resorath
    Dec 7 '11 at 20:26
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Since you gain perk points each time you level up, and levels only by increasing your skills, the maximum level is when all of your skills are lvl 100.

For my cat I tested this with (using console commands) I managed to reach lvl 81 (and a bit), for a total of 80 perks.

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As of Patch 1.9, the level cap of 81 has been removed.

(This is an update to the current answers, regarding Patch 1.9's changes.)
At higher levels, leveling up happens much more slowly. Level increases in Skyrim follow a formula (detailed here). Prior to Patch 1.9, the maximum level was 81, since there was no way to gain any more experience once every skill reached its maximum value of 100.

With Patch 1.9, individual skills can be made "Legendary", denoting them with an Imperial symbol. This will reset the skill to 15, and perks used for that skill may be redistributed. Gaining levels in that skill will affect leveling again, thus effectively removing the level cap of 81. There is no restriction on the number of times that skills can be made Legendary. This change makes it theoretically possible to obtain every single perk in the game.

According to the formulae, training one individual skill all the way from 15 to 100 (one mastering cycle) yields 4,930 XP. This amount of XP is enough to level from 1 to 17, or from 194 to 195. Leveling up to 252 (unlocking all perks) would take a total of 809,475 XP. This corresponds to over 164 skill mastering cycles, or mastering every skill over 9 times. The proper approach to such a huge task would be to find the easiest skill to raise and to exclusively focus on that for leveling purposes.

Source: UESP wiki, "Skyrim - Leveling" article

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As others have said, you can reach level 81 without making any of your skills legendary, and at level 252, you should be able to unlock all available perks.

However, the hard level cap is 65, 535.


I was curious, after others stated that there isn't a level cap. In computer logic, number values have limits; having no level cap would be next to impossible. I set up Skyrim on my computer, and started playing around with my character's level, using the console.

I was able to observe the following behaviours:

  1. When using player.setlevel to set my level to some arbitrarily large number (usually to the effect of '9999999999999'), my level would always default to 65, 535.
  2. When using player.advlevel to advance my level past 65, 535, my level would return to 0.
  3. When using player.setlevel to set my level to values slightly over 65, 635, my level would roll over. For example, player.setlevel 65636 set my level to 0, and player.setlevel 65545 set my level to 9.

This makes sense, as 65, 535 is the maximum value you can store in a 16-bit unsigned integer (the type of 'container' one might use to store and represent a player characters level in video game logic). When you tell a computer to 'add one' to a 'maximum value', it resets back to 0. This behaviour can be observed a lot more easily in early computer games, as they would often use smaller containers to save memory.

enter image description here


Out of curiosity, I thought I would see what happens if I manually level up from level 65, 535. I used the console to give myself the ingredients required to make 10, 000 invisibility potions. I found the nearest alchemy table, and spent the next 30 minutes spamming R. I made the following observations:

  1. Crafting 10,000 invisibility potions allowed me to reach level 97 Alchemy with 6 legendary ranks.
  2. Every couple of legendary ranks, the level progress bar would increase by approximately 0.75%.
  3. My hand hurts.

Extrapolating this information outwards, I predict needing to hit up to legendary rank 400 before seeing the progress required for the next level. By mass-producing invisibility potions, I predict that this would take upwards of 28 solid hours.

enter image description here

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  • I wonder what happens if you're level 65,535, and go to relative level scaling areas, like your level+1... do you start fighting basic units that dies from your looks?
    – Nelson
    Jun 8 at 15:50
  • @Nelson that is a good question. At level 15 archery, with iron arrows and a wooden bow, it took 10 arrows to kill a deer, and 2 to kill a rabbit. The rabbit took a while to react to the second shot, too.
    – user228576
    Jun 9 at 4:28
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I'd like to expand on what GalacticNinja stated, an example of an easy way to level up, though this isn't the only way. At the start of The Elder Scrolls: Skyrim, if the player chooses to follow the Imperial Guard (I think) and you are searching for some armour and a sword, it is set so once you open the chest, it continues to the next room. However, were you to instead pick up the sword on the wall and sneak behind the person you followed, you can hit them with the sword without being detected or instigating aggression. It takes roughly 50 minutes to max out the sneak skill, as for the one-handed skill, it should be around 32 the first time.

Once both sneak and one-handed are made legendary at least once and then taken back up to level 100, you have the benefit of being practically undetectable in the darkness while having a killer one-handed skill (If you'll excuse the pun). Once you get a dagger, you will be able to one-hit kill just about anything if they didn't scale up in level to you.

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