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Warning : I'm asking why not how ;)

Some Matt Lowne and Scott Manley tutorials show how to put satellites in geostationary orbit.

My question is : for what use? Even Matt Lowne says that geostationary orbit around Kerbin is useless since there are antennas everywhere on the surface.

The only use I see is for foreign bodies communication system but most of them have the geosynchronous orbit outside of the SOI. And I suppose a 3 satellite configuration even orbiting at slightly the body's radius altitude is enough to not lose control of probes.

My thinking is :

  • Weather: not in stock
  • Local survey for a short range rover for example: well, at one time the satellite will be obstructed by the body and KSC communication will be lost...
  • The wiki says "ease to release payloads": how?

Do you have any application of geostationary orbits while playing KSP ?

  • You seem to be contradicting yourself: (1) Warning : I'm asking why not how ;) (2) How do you use geostationary orbits in KSP? – Flater Nov 15 '18 at 7:40
  • @Flater Sorry, I'm meant "how do you use", not "how do you get to/set". I'll reformulate . – Goufalite Nov 15 '18 at 7:44
  • Actually, if you look more closely at the table you linked to, you'll see that almost all planets in the KSP solar system have their synchronous orbit inside their SOI. (Moho is the only exception here.) It's only the moons that generally don't because, except for Gilly and Minmus, they're all tidally locked to the planet they orbit. – Ilmari Karonen Nov 15 '18 at 14:03
  • There are only antennas everywhere on the surface if you don't disable them. I always play with only KSC antenna on. – SF. Nov 21 '18 at 15:48
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there are antennas everywhere on the surface

That depends. When you create a new game, then you have various difficulty options. One is to play without the additional ground stations. When you do that, then you need a direct line of sight to the KSC. So you will need a satellite network in Kerbin's orbit to ensure a permanent communication link. A geostationary satellite above the KSC is a very useful asset in this game mode.

But even if you prefer to play with the additional ground stations enabled: Some people play KSP as a sandbox spaceflight simulator and not as a progression-oriented game. These players want to try everything real space programs do in the real world. Geostationary orbits are one of these things, so people want to try it too.

"ease to release payloads"

Imagine you have a mothership orbiting, say, Duna, with more than one lander. You want all these landers to land close to each other. After you brought the first lander down and then undock the next, your motherhhip will be above a different point on the surface. So you need to wait an orbit until you are in the same position again. But if you are in a geosynchronous orbit, you can deorbit them all one after another, perform the same deorbiting maneuver in the same way, and they will end up at the same location on the surface.

But I agree that from a career-mode point of view, this is kind of a constructed scenario. If you want to bring a lot of payload to one location on the surface, you would usually land it all together. If you bring multiple independent landers to a planet, you usually do that because you want to land them in different biomes, far away from each other.

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Until your tracking center is upgraded then the range is limited. Also learning how to build one around Kerbin willl help when building relays around places like Duna or Jool to name just a couple. What would be good Philipp is, if in career mode and you have the commsnet setting turned off before you start, that you are able to get the commsnet tool bar back buy either upgrading a building or build a new building. To "build" a ground based commsnet make it that craft have land, with all the relays, power items, etc. required at the critical spots. That or when the orbital one is done then it will be showing in the tracking center. If only partly built then only partly getting a commsnet option I dislike it that I have to leave it turned on in the settings :(

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