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I noticed that when assigning spirits to an expedition, gym, or dojo, apart from the basic level/rarity/type information on each spirit, some of them have an upward red arrow icon while others have a downward blue arrow icon or no icon at all. You can even sort spirits by "condition", so I'm gonna call it exactly that. My question is: how to choose the best spirits for each task?

In my opinion, each of those four stats (level/rarity/type/condition) might contribute to the spirit effectiveness, but I want to know to what degree. So my question is twofold:

  1. What does this "condition" mean, how is it calculated, and how does that affect expedition rewards (or gym effectiveness)?
  2. How does level/rarity/type affect expedition rewards and gym effectiveness?
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Gym/Training

For starters, there is a node on the skill tree at the far bottom left called Activities ↑. It "increases Gym and Dojo efficiency, and increases loot in Explore." So it is a no-brainer to go for this node first to fully impact all your expeditions and gym outputs onward.

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For gym training, it is definitely important to slot fighters that have the red upwards icon to the right of their cards. As you can see here, the Bandana Waddle Dee has the bonus icon next to its name, and from experience it definitely levels faster than spirits with the negative icon:

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Expeditions

As for expeditions, it seems from personal testing that there are only two things that factor into loot: the rank of the spirit (# of stars), and whether or not said spirit has positive bonuses to the expedition. Here's two screenshots of two expeditions I made with Toadette's expedition. The first consisted of all 1-star rank spirits:

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And the second consisted of all Legend (4-star rank) spirits:

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Extensive testing showed that level factors seemingly little into the final result. As you can see the difference between the 1-star and 4-star expedition was nearly DOUBLE.

So to sum it up?

[4-Star Rank + Positive Boost] > [4-Star Rank] > [Positive Boost]

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  • I didn't know about the Activities ↑ skill, I'll try developing that branch first. Thanks for a great answer, but to go further (and answer my first point): do you have any idea how spirits get those positive or negative boost icons? – LawPion Dec 17 '18 at 12:15
  • @LawPion I suspect it will not be revealed unless either an official guidebook states the reasoning, or Nintendo decides to reveal the mechanics of the game. – senpai Dec 17 '18 at 23:36
  • @senpai I have gotten up to 1980 SP in the ruins; with teams containing 4 star, high level spirits of differetns types (i.e. 1 Attack, 1 Defense, 1 Grab and 1 Neutral type spirit). I still not 100% sure if the last part even matters, but doing some testing it does seem so to me. – Nemo Mar 24 '19 at 20:53

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