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So after resetting my run and updating to 1.4.5.1.c (current is .f), I found a new feature in my village tab. It consisted of a map, with fields, available to be explored.
I checked the wiki, and there doesn't seem to be anything on it yet.

Exploring a field would add a small percentage to the three values shown in the screenshot below ('Explored', 'Exploration bonus', and most notably 'Price reduction'), in exchange for a small, but long-lasting decrease in catpower production. Exploring a field would also make re-exploring it more expensive, and would sometimes enlarge the map.

Here is a screenshot of the map (from my save):

map, inverted theme

The price of exploring increases exponentially the more the field is explored, and the further away it is. So after time, the total number of explored fields will slowly level out.

Given a reasonably high number of explorations, let's say, 500, one would still only have a ~0.12% price reduction – if there aren't diminishing returns. Which is quite low, given the millions of cp and many hours it would take to get there.

So the question is, does the map feature give any other benefit then a slight price reduction (which would only help buy a few buildings late-game)? And as a side question, what triggers the map to appear?

  • That's pretty much it. It's a feature still being tested, afaik, and may be cut or reworked. – Radhil Jan 14 at 23:14
  • @Radhil aw, was expecting something more out of it. Maybe something will come soon... – RudolfJelin Jan 15 at 7:04
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    There is some information in a discussion on reddit: reddit.com/r/kittensgame/comments/9ifyvk/new_map_feature – Der Hochstapler Jan 15 at 13:25
  • @DerHochstapler ooh didn't spot that. Don't have access though from where I am currently. Will check out later, thanks! – RudolfJelin Jan 15 at 14:03
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Most of the effects of the map feature have actually been explained in the question already.

The exploration level of the village cell is internally known as the "village level" and it's what defines the exploration bonus (which affects how much an exploration will cost). It also affects the furs and ivory production of mints.

This is all moot though as, and that answers your side question, the feature is currently fully disabled and there is no way to unlock it. While it remains in the source of the game, the unlock conditions are ignored.

The unlock conditions were that you've researched Archery and that you have at least 1 paragon.

I couldn't find a source for the intended use of this feature or why it is currently disabled.

  • Ah, thanks. I already managed to piece together most of the info except the unlock conditions, so thanks for them. AFAIR there is some more stuff on this buried deep in Discord conversations, if you'd like. – RudolfJelin Nov 6 at 15:54

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