6

I went with the institute in fallout 4 and everyone’s making me feel like shit about it. Nobody in the commenwealth trusts the institute, and are very weary about synths roaming around. Is there a way to redeem the institutes reputation and have everyone trust them? I haven’t done any missions yet as the director or the institute, But I don’t want to do missions for them if it means I’m going against what everyone else in the commonwealth seems to want. Also by taking out the railroad and the brotherhood I feel like I cut the story in half.

  • 6
    I would recommend simply play through the game at least once before worrying about the ending. – Nelson Feb 20 at 11:27
  • I agree with Nelson. Fallout 4 is a vwry big game, and therefore many of choices you can make. Do whatever feels right to you. – The Mattbat999 Feb 20 at 11:36
  • There is no way to truly side with all the major factions in one playthrough. You actually have to do 4 playthroughs: Institute, BoS, Railroad and Minutemen. – Amarth Mar 7 at 19:41
4

No, unfortunately you cannot change the general opinion on factions.
A pity, because the Institution would make a hell of an asset to any other organization, not to mention to the common ..wealth.

The main reason for the impossibility of reconciliation is a conflict of interest between almost all of the factions, embodied (in Fallout 4) simplistically and symbolically by the Institute's synths:

  • the Institute creates synths to enforce 'peace' in the Commonwealth, alienating all other people in the process;

  • the Brotherhood wants monopoly over all technology, including the synths;

  • the Railroad wants to free all synths from their puppet masters;

  • the Minutemen want to protect the common people against any danger.

More on the factions here.

So, siding with any of the three antagonist factions - the Brotherhood of Steel, the Railroad, or the Institute - initially lets that faction be more or less tolerated by the other two, up to the decisive moment in which you take a stance against (either of) the other two.
The Minutemen will always remain neutral towards a player in alliance with any of the other three factions, deeming the player capable of knowing how to achieve reasonable peace.


There is a way to let all live together in theoretical harmony, but it's an exploit. See here and here.

Here's a similar discussion on the Steam forums.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.