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In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?

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ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.

What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.

This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.

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    Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages – Matthew Pigram Feb 25 at 6:02
  • It depends on the meta and team comp, i.e. early/late game comp. The current meta favours faster games – Yuu Mar 4 at 4:36

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