I'm trying to find a way to set up some command blocks in bedrock edition so that when a player dies, torches are cleared from a certain area.

So far, I have this:

All chain command (cc) blocks and all always active, requiring no redstone

cc1: /scoreboard objectives add hasDied dummy (unconditional)

cc2: /testfor @a[score_hasDied_min=1] (conditional)

cc3: /scoreboard players set @a hasDied 0

cc4: /fill -14 27 74 95 35 270 minecraft:air 0 destroy minecraft:torch 1

  • This is close, the main issue left is capturing the actual death coordinate, and capturing that a death happened (unless you do mean to clear this specifically defined area, in which case all you need is to capture the death counter score going up)
    – Unionhawk
    Mar 9, 2019 at 23:38
  • @Unionhawk How would I go about doing that? I'm very unfamiliar with the commands but I did read about some of the syntax and such on the wikia.
    – Confused
    Mar 9, 2019 at 23:41
  • hmm... The wiki says the deathCount objective type is java edition only, so I'm not actually sure how to do this in Bedrock. Sorry :/
    – Unionhawk
    Mar 9, 2019 at 23:43
  • It's alright. Thanks for pointing out the issue though!
    – Confused
    Mar 9, 2019 at 23:45

1 Answer 1


You have the /fill part correct but you need replace it like this /fill -14 27 74 95 35 270 torch replace air. Don't worry, it took me a while to figure this out myself. I do realize this might be to late to help, but better late then never.

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