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In Diablo 1, there is no storage other than your character inventory. This can be a bit of an issue, particularly as you collect more and more gold, etc.

However, I saw one playthrough presumably done in one session, where they dropped items in the centre of town. Items such as rings and amulets, that could be useful at a later date.

Do items dropped in Diablo 1 ever de-spawn?

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3 Answers 3

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It depends on whether you play singleplayer or multiplayer.

In singleplayer, dropped items stay where they are until you defeat Diablo or start a new game with this character (this also applies to the entire dungeon, no levels will repopulate until you start a new game). You can save and load the game, exit and restart the game, doesn't matter, everything is saved. Once Diablo is defeated however, the open game of your character ends and items disappear when starting a new game. In singleplayer it's pretty common to keep a "stash" of gold, spellbooks and other useful items on the ground near the town portal area. Just remember to take it with you before you defeat Diablo or start a new game (don't worry, Diablo doesn't drop anything special in Diablo 1).

In multiplayer, it works as @Tom describes. A game stays open as long as at least one character in it. Once no players are left, the game is closed and disappears forever. In multiplayer, you usually use a mule character to serve as your stash. This does however require you to play with a friend you can trust not to steal your gold. Alternatively you could also try to keep the game open forever, but that risks a disconnect and closing of the game. Or you login to the same game from two different machines to handle the muling yourself.

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    I remember having a "field of gold" in Diablo. Piles and piles next to all the amulets and weapons that I wanted to keep.
    – JPhi1618
    Mar 12, 2019 at 15:08
  • If I may correct a bit single-player part: you take to the next game what you had in your inventory when you last saved, not what you have when defeating Diablo. And Diablo can drop something very good, but nothing amazing. I got once very neat body armor. Here is the trick: you can pick up what Diablo drops only if it falls next to you, because you can not move while he is dying. So I used to spawn lot of guardians, cast Telekinesis and wait for Diablo to die, use Telekinesis on item and SAVE BEFORE OUTRO STARTS PLAYING. Only in this way you keep what you get in last fight. Mar 14, 2019 at 10:33
  • @MarkoStanojevic With "Diablo doesn't drop anything special" I meant, that he doesn't have a special loottable, his lootdrops are essentially the same as from any normal monster. He can drop something very good, but the chance is very small. You are lucky to see one magical item in 20 kills.
    – Dulkan
    Mar 14, 2019 at 13:12
  • Agreed. It can be juicy but nothing you can't live without. As you said, it is just like any other big monster. I actually saw magical item in few kills in a row and thought that Diablo always drops something. But then off course there were quite a few empty kills. I always tended to pick it up and save because, well it is from Diablo, and you never know :) Mar 14, 2019 at 13:50
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It's been a number of years since I played Diablo, however, if I remember correctly, you can drop items in town during a game and they will stay there until the game ends. If you fail to pick up all of your items prior to exiting the game, you will lose anything on the ground at that time.

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    does this also apply to the dungeon? or just in town?
    – Memor-X
    Mar 11, 2019 at 5:07
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    You seem to remember Diablo 2, not Diablo 1. Your answer doesn't apply to Diablo 1 singleplayer.
    – Dulkan
    Mar 11, 2019 at 7:22
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    @Dulkan After reading your response, I believe I was equating single player with multiplayer in D1 as I almost always played in a multiplayer game with friends.
    – Tom
    Mar 11, 2019 at 16:17
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Just a couple months ago I played a whole bunch of Diablo I.

The ground is your stash

Yes, in singleplayer Diablo I, standard practice is to throw excess items on the ground. They will not despawn. The key is Diablo I uses "Save Game" and "Load Game" mechanics, so the game-state is 100% saved. (It's easy to forget this, since Diablo II and III made a point to disallow saves and provide a resurrect mechanic).

Gold only stacks to 5000 per space, so this soon becomes necessary. It's also wise to save back health and mana pots for the off-chance of encountering an Eldritch Shrine. (For mystery shrines, save game first, then reload and decide if you really want the effect. The shrine effect won't change when you reload).

You'll have quite a lot of stuff on the ground, between potions, marginal equipment with specialty resists or buffs (notably magic buffs), and a sea of gold laid out in 5x4 grids.

Taking it with you

Near endgame, you cull this down to the 40 spaces you can carry. Equipment is the hard choice. You're very limited as to how much gold you can carry, so bringing gold forward is a huge problem. You generally transfer that into skills.

There's very little chance of exchanging gold for desirable magic items. Griswold's items are of middling value, and Wirt's one item is good but usually not an upgrade for you -- the problem is, at endgame you have no ability to force their inventory to re-randomize - it remains the same when saving and reloading the game. So they are no help at all.

On the other hand, Adria the witch completely regenerates her list of spellbooks and elixirs with each save/load. So you burn gold at Adria; reloading and buying spellbooks (and if in Hellfire, elixirs which give +1 to a particular stat). Adria's selection is varied enough that you're sure to get something usable every 2-3 reloads.

For spellbooks, it's absolutely vital to keep a full set of +magic stat gear to the very end. You will need it to learn Adria's higher level spellbooks. Even silly spells like Town Portal or Healing are beneficial to skill up, because it reduces their mana cost.

You finish with all 40 slots filled with a careful set of choices and fairly little gold. Then you either head off to kill Diablo, or just start a new game. (Killing Diablo ends the game, so anything still on the ground is lost.)

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  • Wirt sells items of middling value? Wirt has the highest quality in the game, he sells items, which may be better than anything a monster can ever drop. Also Griswold refreshes, when you buy something or level up. Not all that infrequent.
    – Dulkan
    Mar 13, 2019 at 15:12
  • @Dulkan Wirt's items are of fair value, that's why I put "middling to fair" out of their usual order, since they were respective: Griswold=middling, Wirt=fair. By fair I mean rarely better for your class than what you have now. My comments about that were in the context of an endgame item mop-up, where you are unable to level up because you've killed everything, so you really have no way to reset Griswold's list. Better of course to check frequently while playing. IME when you buy 1 thing from Griswold he replaces it with 1 new thing, not a reset. I've cleaned that up though. Mar 13, 2019 at 15:23
  • Yup, he replaces it, so better than wasting gold you cannot spend or don't want to spend on spellbooks is just buying stuff from Griswold and perhaps he offers something nice. Non-sorcerers might be pretty hard capped in terms of spellbooks they can buy and use from Adria, especially for warrior and barbarian most spells are useless anyway.
    – Dulkan
    Mar 13, 2019 at 15:32
  • @Dulkan I have tried and tried to get Griswold to refresh his list, but have not found a way. Perhaps it is a difference in software versions. Also I generally run the Hellfire mod (really a commercial expansion), which makes farming Adria very worthwhile; she sells elixirs for 5000g that permanently bumps a stat by 1. Mar 13, 2019 at 16:12

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