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I'm working on a minigame in 1.13 and are trying to make a command that executes at a players position and spawns an area effect cloud there. I have managed that but I also need that area effect cloud to be spawned with a tag or something (or a score etc.) that can link it to the player that was used to spawn it, if you get what I mean. I tried with one command that is supposed to give the area effect cloud the players name as a tag but it doesn't seem to work:

/execute as @a[team=Alive,scores={ReadyToPlant=3,Sneak=1..,PlantedPotato=0},nbt={SelectedItem:{id:"minecraft:stripped_birch_wood"}}] at @s run summon area_effect_cloud ~ ~ ~ {Duration:2147483647,CustomName:"{\"text\":\"SpawningPotato\"}",Tags:["{\"text\":\"@s\"}"]}

Does anyone more skilled know how to do this?

  • I'm not sure how easy this is, but you're probably going to want to give everyone a unique player ID score, and then set a score in the area effect cloud to that value. – MBraedley Mar 15 at 15:55
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You could try to make a command chain where after the area effect cloud is spawned it summons a perminate, imobile, indistructable, invisible entity such as a armor stand next to or under or above the area effect cloud that has a tag which can then activate a command block with the sequence:

execute if entity @e[type=armor_stand,tag=...] run ...

Idk if this will work or helps at all but I hope it does.

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