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I have created a level system where you can level up. When a player reaches level 200, it should get an effect.

This is my command:

/effect @p[scores={Level=200}] jump_boost 1 1 true

This effect works at level 200, but at 201, the player loses it. How can I give a player an effect with level 200 or above?

PS: should be multiplayer compatible. When 1 player has level 200 and someone else has a lower level, only the level 200 should get the effect.

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According to the minecraft wiki, you can do Level=200..999 and it will work for anyone with a score between 200 and 999. Source: https://minecraft.gamepedia.com/Scoreboard

  • Does this work in MCPE? – Fabian Röling Mar 16 at 14:05
  • you don't even necessarily need 999 in there, actually. if you just want to give them it past 200 indefinitely, you can just do Level=200... – EarthToAccess Apr 15 at 23:20

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