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I am trying to use the xp bar as a shot reloader where it gives a player a snowball when it reaches 1 xp level. It then stops adding xp points until the player throws the snowball, after which it will be set back to 0 xp. After that, it will load until it reaches 1 xp and give the player another snowball. The command sequence I'm using is:

Command block 1, impulse, activated by redstone circuit:

xp add @p[level=0] 1 points

Command block 2, impulse, always active:

give @p[level=1] snowball

Command block 3, impulse, always active:

xp set @p[nbt={Inventory:[{id:"minecraft:snowball",Count:0b}]}] 0 level

It works until the player throws the snowball. Once the snowball is thrown the xp level won't be set back to zero, meaning the player can't get snowballs again.

  • What does "it doesn't work" mean? Error message? Computer explodes? Chickens everywhere? Also, can you please reword the first paragraph? It's a bit hard to understand with its 61 words and three "and". – Fabian Röling Mar 16 at 22:04
  • Sorry for the confusion, I changed it and hope it's easier to understand now. – IHaveQuistion Mar 17 at 1:35
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You're testing for a stack size of 0. That can't ever happen. Change it to Count:1b.

  • That would make it work but I don't want the bar to reload until the player has thrown the snowball. – IHaveQuistion Mar 18 at 11:22
  • I think I figured out how to make it work, I just need to add a scoreboard objective once the player throws the snowball, the objective resets if the player throws the snowball and only players who don't have that objective have their xp bar refilled. – IHaveQuistion Mar 18 at 11:25
  • You're old solution should work without that, but your new solution is better. – Fabian Röling Mar 18 at 14:55

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