When the Huntsman's guard ability triggers because of an attack, an
UnstoppableKill is added against them, this ignores all possible modifiers of protection and immunity.
Because of this, the Huntsman would die in any scenario.
This interaction made sense when there were only protection roles in the game, and was intended to avoid triggering bizarre scenarios like chained huntsman defences. Since the introduction of items, this mechanic might need a revisit as part of a wider standardisation process to make resolutions more obvious and consistent for players to reason about.