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I have been trying to edit an entity's model in Minecraft. Is there any way to do this? I understand that Optifine can be used, but is there another way?

For example, say I wanted to remove the head of a zombie model. How could I do that?

I've tried to search the appdata folders, and have downloaded model makers, but don't know how to use them without Optifine. I would be fine using it, but I'm using update 1.14.

  • In your case you could just make those parts of the texture transparent. – Fabian Röling May 9 at 14:15
  • I've updated my answer to include some basic instructions on how to use block/item models instead. – Fabian Röling May 10 at 19:55
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You can't, this feature isn't implemented yet, you can only remodel blocks and items: https://minecraft.gamepedia.com/Model (archive)

Instead, you can remodel a block and use a falling_block entity. I honestly have no idea how custom models work, but there are tutorials online. You can apply it to this case for example like this:

/summon falling_block ~ ~ ~ {Time:1,NoAI:1,NoGravity:1,BlockState:{Name:"stone"}}

Of course you'll want to use something that doesn't appear anywhere else normally. If you can't guarantee that, you'll have to try to use items and the custom_model_data NBT tag. I think that applies model files like "stone5.json".

  • Not asking for likes or anything, but I always update all answers with a score of 2 or more to every 1.x.0 version, so you would get notified when this changes. ;) – Fabian Röling May 9 at 14:20
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    Yea... Sadly all entity models are hardcoded. ): Same goes for hitboxes, those are hardcoded too – moonheart08 May 10 at 14:35
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    Hm, I wonder if remodeling a block and then using it as a falling sand or as a riding entity could work… – Fabian Röling May 10 at 15:18
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    That would work, actually. Falling Sand quite literally just uses block render code directly. – moonheart08 May 10 at 15:47
  • I'm not sure at the moment, but FallingSandEntity might obey the NoAI flag, too. – moonheart08 May 10 at 15:48

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