I am making a multiplayer parkour map on bedrock edition, and I have it set up where when a player steps on a grass block they die. But when a player steps on a grass block it just kills anyone who touches it.
First: A repeat command block (set to always active and unconditional)
execute @e [type=player] ~ ~ ~ testforblock ~ ~-1 ~ grass
And then I have a chain command block (set to conditional and always active)
kill @e [type=player]
And it does work..... IF in singleplayer only. (which is not at all what I want)
Thank y'all in advance.