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If you change the player setting in Diablo II, monsters get more HP more damage and give more xp. The same happens when players join in online games. How does that affect elemental damage? Do monsters like burning souls make more damage when the players are raised?

One special case are dolls. I've heard that they still always do players1 corpse explosion (50% physical + 50% fire damage) damage. Is that true? Do you need to be more careful with elemental damage when u raise the player setting?

  • @XtremeBaumer Please don't answer in comments. – Wrigglenite Jul 18 at 14:33
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In regards to players 1-8, there is no difference between elemental and physical damage. It's a flat percentage damage increase across everything.

Each additional player in the game increases the damage dealt by 6.25%. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus does not apply to classic Diablo 2.

Player setting -> Damage & AR Bonus

1 -> 00.00%

2 -> 06.25%

3 -> 12.50%

4 -> 18.75%

5 -> 25.00%

6 -> 31.25%

7 -> 37.50%

8 -> 43.75%

I have never heard or seen anything about special cases when it comes to modifying damage between physical and an element. I've also never seen anything when it comes to lowering damage percentages based on enemy type. The only thing that I can think of is when you are raising the /players higher, certain hero skills are capped, but that also depends on which version you are playing. A link to more information on player skills is here and a link to the bone fetishes is here.

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