I have the follow range to 100, but they don't see me any further than about 30 blocks and then chase me to 100 blocks and stop. I really really need them to see me from much further (100 blocks) for a game I am making.

They will chase for 100, but not see me for 100 to follow. I am using 1.14 and I already know generic.followrange,Base:100.0d, but it's not letting them aggro me. Thank you

  • This is probably a bug, I've heard of it before. Maybe this one: bugs.mojang.com/browse/MC-156039 But it's difficult to figure out exactly, because I found three open reports that all sound somewhat similar, but are also a bit vague. Jul 28, 2019 at 10:19
  • I have seen that site before, but sadly nobody has replied to fixing the issue. If you were to change it in your game, would it work by chance?
    – osprey
    Jul 29, 2019 at 0:17
  • Can you write the command you tried, please? Jul 29, 2019 at 0:40
  • Sorry for the late reply, but here is the command I am using: /summon zombie ~ ~ ~ {Attributes:[{Name:generic.followRange,Base:150.0d}]}
    – osprey
    Jul 29, 2019 at 12:38
  • 11 hours – "sorry for the late reply" Allright… Well anyway, that's not how Attributes work, you need UUIDs and stuff. The wiki gives you example commands, you can adjust those using the table: minecraft.gamepedia.com/Attribute Jul 29, 2019 at 12:41

2 Answers 2


I believe thatvs due to mobs always freeze when they are 32 blocks away from players.

  • 1
    Oh right, that might be it. The random walking stops outside of 32 blocks. It's very easy to see by having a hundred cows nearby, then waiting for a few hours: You'll end up with a circle without cows with radius 32 blocks, because every cow inside randomly walks outside the circle at some point and then stops there. Jul 30, 2019 at 19:04

This seems to be a bug, I created a report for it now: https://bugs.mojang.com/browse/MC-158075

Pathfinding of mobs is apparently disabled for performance reasons when the mob is outside of a 32 block radius. So a zombie farther away will not start pathfinding towards you if it's further away, even with a higher tracking range. It will, however, continue walking towards you when you move in and out of the radius.

I don't know any good workarounds for that. It might work to teleport the zombie towards the player and quickly back again, but you would have to wait until the zombie starts walking on its own.

  • Thank you for your help, I really do appreciate your time and effort. Especially since you reported the bug. I hope it fixes itself, I appreciate it.
    – osprey
    Jul 30, 2019 at 20:34

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