0

This question already has an answer here:

I am trying to make a delay of 1 minute in a redstone circuit. That would require 600 ticks. That s a lot of repeaters going to be used. Is there other ways of getting a 1 minute (or even longer) delays in a redstone circuit?

marked as duplicate by Fabian Röling, galacticninja, Joachim, Dragonrage, B. S. Morganstein Aug 9 at 17:44

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • 1
    I'd disagree with the duplicate. That one requested quite extreme delays, the answers are of order of hours - a delay of a minute doesn't require any of these solutions. – SF. Aug 9 at 10:36
4

For delays of order of 30 seconds to 4 minutes the Etho Clock is the optimal solution. You fine-tune the time by changing the number of items in the hopper, one item corresponding to 0.8s. If you want just delay instead of cyclic operation, you can use this in pulse extender variant - one of the pistons sticky, one normal (the clock variant uses both sticky pistons).

In case this isn't visible: the hoppers are facing into each other.

enter image description here

3

Let a minecart fall through one or several cobwebs. Falling through a single cobweb takes about 25 seconds. A circular track let you loop. A detector rail let you activate a redstone signal.

Not the answer you're looking for? Browse other questions tagged or ask your own question.