So, I saw a suggestion on r/Minecraft talking about biome-specific music, and wondered if it was possible with resource packs? I doubt it is, but i know there are some Minecraft gods out there. I also have Optifine, if that's any help.

  • It is definitely possible, with a datapack. I think advancements can check for the biome you're in, but I don't know anything more specific. The wiki can probably help. – Fabian Röling Aug 20 at 23:40
  • Yes, indeed: minecraft.gamepedia.com/Advancements/… I might try to do this myself at a later point in time, but maybe this is already enough information for you to get started. – Fabian Röling Aug 20 at 23:44
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    Thanks! I've never tried using datapacks before, but there's a first time for everything right? – 4AC11 Aug 21 at 22:29
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    if anyone knows any good tutorials or anything that can teach me to use datapacks, it would be greatly appreciated! – 4AC11 Aug 21 at 22:33
  • This is a worthy challenge. Maybe I'll try it out sometime. To be honest, I don't see why this kind of thing couldn't be applied to more than just biomes; other trigger conditions are possible using datapacks besides biomes. The only problem would be transitioning between songs; as far as I know, there is no way to slowly quiet a sound down to start another song. – Zach K Sep 15 at 19:29

I created a datapack called Trigger the Music that does this just recently! Thanks so much for the idea.

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