When playing WoW Classic I've noticed that water bodies have improved graphics when compared to the original 2006 version. Also there is a lot of grass when playing on the highest settings (I don't remember seeing that much back in the day).

Are there any other in-game differences that weren't present in patch 1.12.1?

Note that I'm only interested in in-game changes like for example Class/NPC balancing, graphical improvements and quality of life improvements. I'm not interested networking, servers or addons.

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    Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
    – Frank
    Commented Aug 30, 2019 at 14:31

2 Answers 2


One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.

The senior test lead explains,

While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.

(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)

You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.

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    I believe players still leave skeletons, the first just disappears when they die a second time. Commented Aug 30, 2019 at 16:06
  • @IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
    – Lamprey
    Commented Aug 30, 2019 at 16:23
  • @AlexMyers the answer seems to indicate that originally they were permanent.\
    – user11502
    Commented Aug 30, 2019 at 22:56
  • @Ash Originally they lasted a fixed length of time, regardless of how many deaths you've had recently. Now they last 2 deaths, and probably time limited as well.
    – GreySage
    Commented Sep 9, 2019 at 23:32
  • @Ash There was a weekly reboot of the servers. I bet skeletons disappeared at each reboot.
    – Sjoerd
    Commented Sep 12, 2019 at 18:49

The warrior ability charge now uses the mechanic of retail, as it requires a valid path to work. While this was probably also true in the 2006 case, the path there was always present through all obstacles and up all walls.

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