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I would like something opposite to /setworldspawn, a command that would return me current world spawn location.
I tried getting SpawnX, SpawnY and SpawnZ nbt data from a non-existing player, but it seems that this is not allowed.

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I tried a few things and I'm pretty sure the only way is setting the player's individual spawn point to something invalid (like 0 0 0), setting gamerule spawnRadius to 0, killing them, waiting until they respawn (like this) and then checking their coordinates.

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